Zool 2
Platform: Amiga CD32
Region: Europe
Media: CD
Controller: Joystick
Genre: Platformer - Multi-Directional - Comical
Gametype: Licensed
Release Year: 1994
Developer: Warp Factory
Publisher: Gremlin
Players: 1 or 2
Relationship: Sequel to Zool: Ninja of the \\\'\\\'Nth\\\'\\\' Dimension
Hardware: AGA, CD32
Conversions: Also available for OCS, ECS, AGA. Atari Jaguar, PC (DOS)
Disks: 1
Programmer: Andy Finlay (Findlay)
Musician: Patrick Phelan, Neil Biggin
Designer: Ed Campbell
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The sequel to Zool sees him take on the bad guys Mental Block and Krool across 15 levels.

Zool 2 is a platform game where you control the titular "Ninja of the Nth Dimension" (or his girlfriend, Zooz, who can complete each level in a slightly different way) as he rampages through a variety of levels, collecting countless tasty treats, shooting any enemies that he encounters and finding bonuses (there's a variety of special power-ups Zool can find - for example, a bomb that follows him and can be blown up at any time to remove on-screen enemies, or a temporary invulnerability). New to the sequel is Zool's ability to scale walls and his new spinning attacks. 

On each level you have to collect a certain amount of the featured fruit within an allocated time limit, and then find the exit across the multi-directionally-scrolling levels. There are lots of hidden areas to see, including a bonus Breakout game starring Zool's pet 2-headed dog.
 
http://www.mobygames.com/game/amiga/zool-2
